For me, it was a nine-hour-long cycle of dread, panic, and recovery, a loop so well-honed that it’s all but explicitly referenced in the plot. Like The Dark Descent, it’s a game that torments players by delivering stretches of tense, dread-inducing exploration frantic chases and moments of revelation before they’re pushed back into the dark. But Rebirth, which will be released tomorrow, is the first new, full-length game in the series.Īmnesia: Rebirth has an immediately familiar cadence. First with a short 2011 add-on called Justine, and again by publishing Amnesia: A Machine for Pigs, a separate game developed by The Chinese Room. Frictional has gone back to Amnesia a couple of times. Rebirth is a successor to Amnesia: The Dark Descent, a 2010 horror classic defined by its shameless jump scares grotesque monsters and chilling story about guilt, cruelty, and memory. But Amnesia: Rebirth, the latest game from Swedish studio Frictional, isn’t designed to be reassuring. When is a society - or a life - past saving? The reassuring answer is never.